fiery weapon vs crusader
5sec cast. With a SotC/SoR twisting rotation, not only will the paladin strike 40% faster with the weapon, they will also get double the chance to trigger the weapon proc with the holy damage component of SoR. Leveling a Paladin in Burning Crusade Classic. Since your profile is showing blood dk, you’ll want fallen crusader. Can’t really argue against +100 str when it procs and it’s fairly consistent with proccing on mainhand. Permanently enchant a melee weapon to often strike for 40 additional fire damage. Oh, sry, back on track then: One thing that also ruins the selling of Fiery on a small server is that everyone selling Demonslay keeps yelling "Fiery glow!11". Fiery Weapon adds sometimes 40 fire damage. Here is a very impressive study of this enchant. The Crusader uses Wrath as his/her energy resource, and uses battle magic to strengthen allies and weaken foes. I'd like to thank the GMs, my friends and family, God, and my guildies. Post Reply. Secondary. Tools: Runed Truesilver Rod. Consequently, if you don't want or need the self heal from Crusader, you should go with Fiery Weapon to increase your DPS. Pure Support: This is the most basic build for a level 19 Twink to be a fully competent support team member and it’s dead simple. 3. Enchant Weapon - Fiery Weapon. The 100 strength you gain effect soc because it increase weapon damage. A great mainhand weapon enchant for both swords and daggers. Cost: 30 Wrath. Heirloom Weapons - Crusader vs Fiery vs 15 Agility. Actually, some debat lifestealing is actually better later … Post by 606629 This post was from a user who has deleted their account. The average Crusader sword or European sword during the period was 30 inches in length and was about 2 inches wide at the hilt. Crusader is 1.9% better than Fiery Weapon when world buffed, however is 2.1% worse than Fiery when only raid buffed. The weapon is also tuned for best performance and has modular/quick-change parts to suit the mission type quicker. For comparison, Fiery Weapon procs 6 times per minute, for 240 damage per 60 seconds or 4 DPS (and it can crit, so it will actually be more than that), which is more than the average benefit from Crusader in the ideal scenario. 9m. Enchants have a variable proc rate based on weapon speed so that fast weapons are not substantially better. 1% haste will get changed to 10 haste rating. Your weapon can hold a permanent enchant such as Crusader or Fiery Weapon and a temporary one such as Windfury weapon, Windfury totem, Flametongue weapon, flametongue totem, sharpening stone, poison (rogue only). Fist of the Heavens. That means you will have an average heal of 100 per 60 seconds. Consequently, if you don't want or need the self heal from Crusader, you should go with Fiery Weapon to increase your DPS. Judgement also adds one more chance every 8 seconds. I think this evidence makes ret paladins an even greater candidate to wield Nightfall. This is a high level enchant for all weapons, and it is mainly used by Rogues, Warriors, Shamans and Paladins.A weapon (usually Swords, Maces, Axes, Daggers or Polearms) that has been enchanted with Crusader glows a strong white glow.Also has been found to have 1ppm (procs per minute). The heals average out to be about the same but crusader gives you 15 seconds of increased damage. But let's see what other people think Edit: 1pp2m is what my assumtion of … This page lists the glows players can apply to weapons with the help of enchanters. Either way, Savagery is always better. World buffs are buffs that you will not be able to get on your own. It is often used to contrast a game mechanic with one that uses "procs per hit" (PPH). Unholy also uses fallen crusader and frost uses razor ice and fallen crusader (I use fallen on main hand/razor on offhand) Zaela-runetotem (Zaela) 21 September 2019 04:50 #4. Permanently enchant a melee weapon to often strike for 40 additional fire damage. 5 sec cast. It was a long time coming. For comparison, Fiery Weapon procs 6 times per minute, for 240 damage per 60 seconds or 4 DPS (and it can crit, so it will actually be more than that), which is more than the average benefit from Crusader in the ideal scenario. 5 sec cast. Enchant Weapon - Fiery Weapon. However, you don't really want to depend on the fireball chance on hit whether you have this in PvP or PvE. Generally, these require some sort of … What made the sword so popular was that it was a symbol of authority. Crusader armor sets. it's leveling with heirloom(s) - the enchant isn't going to make a difference either way when the gear you're using is effectively half a tier (or more) above the content you're doing. Consequently, if you don't want or need the self heal from Crusader, you should go with Fiery Weapon to increase your DPS. A good example is crusader enchant . While bored in my seminar today, I did the same numbers and decided fiery > +5, even with seal of the crusader (which would make my 1.5 spd weapon a 0.9 speed weapon) due to the armor reduction. Requires Enchanting (265) Use: Teaches you how to permanently enchant a weapon to regularly blast its target with fire. World Buffs. Consequently, if you don't want or need the self heal from Crusader, you should go with Fiery Weapon to increase your DPS. I dont know if its the best, but i see a lot of twinks with it. Permanently enchant a melee weapon to often strike for 40 additional fire damage. Reagents: Small Radiant Shard (4), Essence of Fire. just throw crusader on it and forget it. Crusader heals 75~125 and increase Strength by 100 for 15 … hell, i don't even use crusader - i use Fiery because it looks cooler. Superior Striking (+5 to weapon) A slight 4-5 downgrade in pve dps vs. Crusader, but a boost in pvp burst damage. In fact, weapon speed would have to be 1.4 or below to even reach a 5dps gain from Greater Impact. The explosion creates 6 piercing charged bolts that arc outward and deal 255% weapon damage as Lightning. Say the base chance to proc is 10% based on a 2.5 speed weapon. % to Proc = Weapon Speed * 1.667 The actual effect of Crusader is the buff "Holy Strength". Heh. For comparison, Fiery Weapon procs 6 times per minute, for 240 damage per 60 seconds or 4 DPS (and it can crit, so it will actually be more than that), which is more than the average benefit from Crusader in the ideal scenario. Call forth a pillar of lightning from the heavens that explodes, dealing 545% weapon damage as Lightning to any enemy within 8 yards. On topic: Fiery weapon enchant is bis till ~30lvl. Tools: Runed Truesilver Rod. Summary: Fiery hits for 40~dmg and is on a ppm system, so doesnt matter if fast or slow weapon. I'd personally have fiery for arena and crusader or LS for WSG. and honestly, if you dont want the fiery blaze enchant from badlands, at least get the regular fiery weapon or crusader. Therefore, crusader has 1.66 Healing per Second. The reasons why you prefer Windfury weapon over totem Return to board index. Instead, all weapon enchants like fiery, icy, crusader, etc have a BASE CHANCE to proc, which is then modified by weapon speed. There are few limits to how many consumables you can use, and consumables can be incredibly powerful. Consumables can be extremely useful in all aspects of the game and can be the difference in PvP, as well as raiding. Suppressors, barrels, rails, and other external parts can be quickly changed. Divine Shot or Warp Speed with the same runes as Fiery Form At lower levels, you will be quite squishy compared to just about any Crusader build. After its crusader. I actually should have said Savagery. Best value enchant, offering around 240 extra damage a minute for less than half the cost of Crusader; Restoration. Crusader: Crusader has a PPM of 1, so you will rely a lot more on luck with crusader than with lifesteal. Max out Improved Devotion Aura and Improved Blessing of Might for the perfect balance of … Enchant Weapon - Fiery Weapon. Crusader on one hand fiery on the other. Enchant Weapon – Healing Power. It isn't a bad asset for WSG but for arenas it's an epic fail. It is designed to help players … Its a temporary weapon enchant, same as poison for rogues and sharpening stones.. For comparison, Fiery Weapon procs 6 times per minute, for 240 damage per 60 seconds or 4 DPS (and it can crit, so it will actually be more than that), which is more than the average benefit from Crusader in the ideal scenario. Even on a higher dps weapon like Gladiator's Greatsword, Greater Impact still only gives 2 dps. The weapon is extremely accurate at extremely long ranges (up to 1 mile accurately). (without Nightfall proc) (comparing world buffed) % is even more self buffed. Once again though you will be relying a lot more on luck. The class is based on the Paladin from Diablo II. Procs per minute (PPM) describes how a given proc mechanic functions. RikuRebirth 12 years ago #3. i was talking about druids, in feral forms +weapon damage on their weapon has no effect. Reagents: Small Radiant Shard (4), Essence of Fire. While its design suggests power and of great importance, the judgment it could deliver onto a foe was devastating. Abrahm I see what your saying, but crusader don't nearly proc as much as LS and Fiery. User Info: RikuRebirth. I use this on a 49 Paladin twink along with some other maces, I just threw fiery on this for the fun of it. Fenrir wrote: PPM did not exist in vanilla. Choosing the Paladin as your class shows remarkable good taste and high intelligence. One of the biggest differences between Classic and other iterations of WoW is the widespread usage of consumables. Lifestealing normally steals 30 and heals 30 points. Crusaders are the only class with a passive skill, Heavenly Strength, that allows them to equip Two-Handed weapons with Shields. Foreword. Melee Weapon: Enchant Weapon - Crusader: 3. 1 In World of Warcraft 1.1 PPM vs. PPH 1.2 PPM and Haste 1.3 Instant attacks 1.4 PPM Rates 2 See also This section concerns content exclusive to World of Warcraft. Get a lvl 2 sword with fiery, enchant bracer with sta/str, gloves haste, pants haste, boots runspeed, chest 100hp/4stats and youre good to go. Reagents: Small Radiant Shard (4), Essence of Fire. So saying: "Selling enchant, Fiery weapon - 25g (or w/e)" most often ends in the usual name calling, when "they" could get "that" for 6g ^^. The +200str proc is 400 attack power for warriors and 200 attack power for rogues. Diamond Friend Code: 4725 4866 6293. Lifestealing averages 6 procs per minute, fixed. Crusader is more of icing on the cake whereas lifesteal is more like bread and butter. For example, with a 3.00 speed weapon crusader will proc twice as often as on a 1.50 speed weapon but you are attacking half as often so it … Both Crusader and Lifesteal are fixed proc ratio enchants. Enchant Weapon – Fiery Weapon. Crusader – Chance on attack to heal for 75 -125 and increases strength by 100 for 15 seconds. I leveled my Paladin through vanilla World of Warcraft, and I'm currently leveling one in WoW Classic. Crusader can proc on either weapon, and can proc together (+200 strength total) Best in slot if you can regularly time cooldowns along with dual Crusader procs. Consequently, if you don't want or need the self heal from Crusader, you should go with Fiery Weapon to increase your DPS. Crusader also increases Strength by 100 on average once per minute, giving Rogues a 1.66 Damage Per Second boost as well. Very nice weapon for someone who wants a consistent DPS. This is a very expensive enchant and I only suggest considering it … Crusader has a proc rate of 1 Proc Per Minute Crusaders heals for 75-125, therefore 100 average. Enchant Weapon - Fiery Weapon. Post by KidB You're also forgetting the heal component of crusader. Lifestealing: IF it works with +SP and shadow damage % debuffs is 75% better than Crusader in terms of damage done. Sor deals less damage if the weapon is fast, you can even read that on the skill.that means you dont really benefit from faster weapon . Widely considered one of the best PVP enchants for warriors available - one generally either gets Crusader or a weapon chain, or disarm-immune gloves and Crusader. The only real downside being it takes up a buff slot. While it was commonly accepted that Fiery weapon had the highest % proc rate in Vanilla, with Lifestealing second, this would naturally make Crusader 3rd in the proc rate category but way down the list in regards to %. Crusader averages 2 procs per minute, fixed. Using the same weapon, Savagery gives us (70/14) dps or 5dps. For comparison, Fiery Weapon procs 6 times per minute, for 240 damage per 60 seconds or 4 DPS (and it can crit, so it will actually be more than that), which is more than the average benefit from Crusader in the ideal scenario. Last I checked on my server lifesteal and crusader were both ~100g -- too much for a secondary weapon (heck the sword only cost me 50g). The Crusader has mid-ranged spells at his/her disposal. This weapon is fully custom using SAI GRY parts as a base. chance of 40 additional fire damage. And to top it all off, this is my sig. Thats the great thing about dks though, our best weapon enchants are free. For rogues the enchant hierarchy, IMO, is Crusader >= Lifesteal > Fiery > 15 Agility > everything else mainhand and 15 Agility > all offhand. Also note that SS damage is based on the average damage of your main hand weapon, so don't just look for slow speed -- though that usually means the weapon will have a hig damage range. *Being world buffed will give you a fair amount of spell crit to help with Fiery/Lifestealing/DMC - Maelstrom - 13% crit IIRC. Sor on the other hand is dealing way less damage. The only real nuance is the level of support you want to offer. Fiery Form with Increased Duration, Decreased Cooldown, and Increased Effectiveness 4. I would assume fiery. FYI: Fiery ALSO averages 6 procs per minute, fixed. Other than that, I don't use it often, there are better blues for 49. Generally, these are buffs you will go and get with your guild if you want to stack all possible buffs for a raid. What that means is, regardless of weapon speed, you will get the same rough number of procs on autoattack regardless of weaponspeed. Enchant Weapon - Fiery Weapon. While some weapon glows are intrinsic effects on magical weapons (these organic glows cannot be overridden by enchantments), most weapon glows that you might see are from enchantments. Tools: Runed Truesilver Rod. That's 5 dps regardless of what weapon is used. Basically, the enchants are all targeted at providing a consistent DPS/Buff level across all weapon types. Weapon glows are glowing effects that typically appears on enchanted weapons. Swords or daggers. Chance on hit (%) = weapon speed * 7.87. Some thought I'd never make it.
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